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madebymoseby

6+ year game developer for PC and console. Audio engine and sound designer, shader artist, and ambient musician.

Audio Engine & Sound Design Shader Artist Ambient Musician
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Demo Reels

Peripeteia — Sound Design Reel

The Pit

The first playable area in Peripeteia. Features a derelict train station, a "lively" bar, a scrap heap, and just the right amount of post-Soviet desperation.

Left 4 Dead 2 — Nightmare Total Conversion

No Mercy: Sound Design Reel

Left 4 Dead's No Mercy with the Nightmare Total Conversion Mod, featuring new weapon sounds.

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Credits

Peripeteia

Programmer and Lead Sound Designer for Peripeteia, a first-person shooter set in a retrofuture Soviet-occupied Poland. Headed the development and implementation of a custom-built sound engine.

Golden Chambers

Lead Environmental, Weapon Sound Designer, and programmer for Golden Chambers, a weird wild western FPS.