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madebymoseby
6+ year game developer for PC and console. Audio engine and sound designer, shader artist, and ambient musician.
Audio Engine & Sound Design
Shader Artist
Ambient Musician
02
Demo Reels
Peripeteia — Sound Design Reel
The Pit
The first playable area in Peripeteia. Features a derelict train station, a "lively" bar, a scrap heap, and just the right amount of post-Soviet desperation.
Left 4 Dead 2 — Nightmare Total Conversion
No Mercy: Sound Design Reel
Left 4 Dead's No Mercy with the Nightmare Total Conversion Mod, featuring new weapon sounds.
03
Credits
Peripeteia
Programmer and Lead Sound Designer for Peripeteia, a first-person shooter set in a retrofuture Soviet-occupied Poland. Headed the development and implementation of a custom-built sound engine.
Golden Chambers
Lead Environmental, Weapon Sound Designer, and programmer for Golden Chambers, a weird wild western FPS.